This shot shows the perspective of one of the players with the stering cube and the central display in the background. The moderator is facing the players.
Early Screenshot of the co-locative HoloLens Game. Co-Locative means a shared user experience in the same physical location.
In this image you see the colocative interaction possibility of the game. Both HoloLens clients have a common coordinate system, that got established via a QR code. A server synchronizes both clients.
Products get Placed on the Market Along Three Virtual Dimensions
Powerpoint slides can be included for explanations. The display of the slides is also synchronized between all clients.
Ever player has an individual control panel to steer the market interaction. A mission briefing is additionally displayed.
The concept of the perceptor model.
The sliders at the corners may be used to go back in time.
An existing product gets destroyed.
The game situation gets discussed.
View of the situation from a player.
The central product is relocating. This is recognizable with the small sphere.
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